Chapter 5
By David Lewis
Yewdall M.P.S.E.
Extract from Chapter 5 of “The Practical Art of Motion Picture Sound”
copyright 1997-&-2003 Focal Press
The Challenging Battlefield of Production Sound
"I'm sorry, David, but the
#$%*!ing director won't give me
two minutes to
slap
a couple of wireless mikes on the actors, and there's no room in t
he
#$%*ing office for my boom man -- so I had to stick the mike on the
floor under the desk -- so don't blame me if it sounds like #$%*!"
Lee Howell, commenting on production DAT-14 while
working
as a production sound Mixer
Without
doubt, the most difficult and arduous recording process in the audio-track
development of a film is the on-camera production dialog recording. Here the
lack of preparation and tactical planning rears its ugly and expensive head in
the coming months of post-production. Here the ignorance and apathy of other production-unit
department heads, usually consumed by their own contracted concerns, becomes
apparent; they do little to help the sound-recording team in what should be a
collaborative effort to achieve ideal production audio tracks during the shoot.
Only seasoned directors and producers know the loss that occurs of both real
money -- spent to ADR actors' lines -- and of the magic of on-camera
performance, rarely recaptured and seldom improved.
Some
actors have it written into their contracts that they will do no
post-production looping. In other words, if the sync production track is not
usable, or if the director or producer decide that a line should be read
differently or replaced for whatever reason, the actor would not be available
to come onto an ADR stage and reperform it. These additional contractual
complexities add even more pressure to capture the most pristine production
recordings possible -- pressure that seldom concerns other production heads,
who so often have an immediate and dramatic impact on the ability of the
production sound Mixer and boom operator to achieve such recordings.
I
remember, while working on one film, watching the production crew filming a
medium angle of Jamie Lee Curtis at MGM. I was amazed to see a crewman standing
just off to the side of the camera's view calmly eating an apple. The
penetration of his teeth was clearly heard each time he bit into the apple's
skin. An electrician stood beside him playing with the loose change in his
pocket. Neither was making this "sound clutter" on purpose; both were
clearly audio-ignorant. Nevertheless, I was stunned at the lack of respect and
professionalism they paid to their audio craftspersons during the sequence
filming. I knew that a few weeks hence, some sound editor would heave a sigh of
disappointment and spend an unnecessary amount of time and extra production
dollars to clean out the audible intrusions.
I talked to hundreds of various craftspeople while writing this book, and was constantly surprised and fascinated by the wide range of views and perceptions regarding sound. The vast majority agrees that sound is one of the most important components of a film, and many actually rate sound as more important than the visual photography itself -- yet most craftspersons not working in sound do not understand their own contributions to the success -- or failure -- of the production soundtrack.
The Production Recording Team
the
Sound Mixer
Responsible
for the quality of the sound recordings on the set, the head of the recording
team is the sound Mixer. During preproduction the sound Mixer consults with the
producer and director on the best ways to tackle recording challenges of the
production sound. Each project is different -- each dictates its particular
needs. One project may have fairly straightforward requirements, so it has been
agreed to record the dialog on a digital timecode DAT while rolling a 1/4"
2-track (stereo) Nagra as back-up. Another project may require multiple
simultaneous recordings of different actors in constant motion on a complicated
set, thereby requiring individual wireless microphones on each actor as well as
two channels of overhead "air" mikes and two foreground boomed mikes.
This would require at least one 8-track recorder, perhaps more.
The
sound Mixer must choose the right recording format for the project, rent or
supply the necessary equipment to accomplish the task required, and use that
equipment to the best of his or her abilities during the filming process. They
not only supply picture editorial with the best possible recorded material, but
also with a volume of copious notes and sound reports that help guide the
picture editor, and later the sound editors, through the maze of sync
recordings, wild tracks, and room tones.
the
Boom Operator
The
boom operator is an incredibly important position: if he or she does not get
the microphone into the right position at the proper moment, the actor's voice
is off-axis and sounds off-mike. The boom operator must be strong and agile, as
well as attentive and observant. He or she must know the exact positions of
invisible boundaries below which the microphone dips down into the view of the
camera; the boom operator also must memorize light throws and angles so as not
to allow the shadow of the microphone to be seen on any surface of the area
being photographed.
For
those readers who might think it cannot be any big deal dangling a microphone
around over a couple of actors -- tie an unopened can of dog food to the end of
an 18-foot pole and hold it (fully extended) over your head for four minutes.
Now think about having to do this while concentrating on rotating and pivoting
the pole to flip the microphone into position, first one way, then suddenly
another way -- all the while watching for microphone shadows and keeping it
above view of the camera lens. You must accomplish all this without making any
noise or vibration that will be telegraphed into the microphone's diaphragm.
Getting tired yet?
The
boom operator must also know the delicate workings of radio microphones. He or
she must know how to wire an actor quickly, yet know how to work diplomatically
with performers' often-unpredictable personalities and temperaments. The boom
operator has a personal kit -- a tool or tackle box that holds the tools,
tapes, batteries, supplies, and implements that make it all work. In a matter
of moments, the wireless microphone must be placed on the actor, in exactly the
right spot. The wire must be carefully hidden under the clothing and run to
wherever the transmitter is being hidden on the actor's body. This is an art
form onto itself.
The boom operator must be constantly on the lookout for anything making unwanted noise. Good boom operators do not complain and report problems to the sound Mixer or first assistant director -- he or she assesses the problem and offers solutions for dampening the offending sound down, if not completely eliminating the audio intrusions from polluting the recording.
the
Cable Man
The
cable man used to be known as the "third man." He or she is also
known as the sound utility, and, when a second microphone boom is needed, the
cable man wields it into place. The cable man literally clears the microphone
cables and keeps the boom operator from backing into things or banging props or
the side of the set with the fish pole when cast and crew are in motion. When a
boom operator must make a backward maneuver to clear the way and reposition to
capture the actors cleanly, the cable man guides the boom operator back with a
hand on the belt or back, clearing cable or even silently moving things out of
the way.
If a microphone cable has gone bad or is suspect, the
cable man grabs another cable and changes it -- instantly! The cable man is
often creating an impromptu rain hat, using short sections of doweling and wrapping
it with a thin liner of plastic cover from a dry-cleaning bag and a section of
air-conditioning "hog hair" filter. He or she anticipates problems
before they arise and quietly solves them so the boom operator can concentrate
on the job at hand.
the Sequence of Production
Recording
The
production mixer understands the rhythm of the production shoot. He can tell when the First A.D. (first
assistant director) is about to announce that they are ready to roll film for a
take. The mixer sets his sound
recorder into a stand-by, or "TEST" position. This allows the electronics to power-up
and be warmed and ready to operate at nominal performance on command.
The
production mixer’s sound recorder has been parked in the pause
("Test") mode, keeping the electronics live and ready to roll. The mixer activates the recorder in the
RECORD mode. The tape turns at the designated speed, and the indicator shows a
steady and dependable speed. The mixer presses his slate mike on his microphone
mixing unit to verbally slate the shot, "Scene twenty-nine Baker take
three."
Verbally
slating the audio tape prior to the camera rolling can save valuable film
negative. Many mixers actually
preslate the upcoming take prior to the First A.D.s announcement to roll sound. The mixer will preslate and then place
the recorder in pause ("Test") mode again -- waiting for the First A.D. to call
to "Roll sound."
Sure enough, the First A.D. calls out, "Let’s have the light and bell."
The
production mixer is also responsible for the warning light (the revolving red
light) just outside the stage or on the perimeter of the location set. The mixer flips the warning light on,
which also sounds the bell (one ring duration). Work activity stops and the crew holds their positions
quietly for the shot.
Satisfied
that activity has settled on the set, the First A.D. cries out, "Roll
sound!"
The production mixer turns the
recording machine into RECORD mode.
Once he or she is satisfied that the machine is up to proper speed and
that timecode or pilot sync is true and steady the mixer will call out,
"Speed."
The
First A.D. cues the camera crew. "Roll camera."
The
camera operator turns the camera on and gives it a moment to gain sound speed;
then he answers, "Camera speed."
The
slate assistant (who is usually the film loader) holds up the slate that has
the vital information for the show and scene number written on it. It reads 29
"B" TK-3.
Most camera crews have the slate assistant verbally slate the scene, "Scene twenty-nine Baker, take three."
Some
crews forgo doing this as an excuse to save film. It is really up to the protocol desired and the concern of
film stock that will dictate this choice of procedure. The slate assistant snaps the
slate for sync and steps quickly out of camera view.
The
First A.D. calls, "Cue background."
The
Second A.D. cues the background extras so that they will be in motion. The
director allows the action to take a few moments so that few precious seconds
of presence with background movement will be recorded (it will match any
"inter-filling" that needs to be done later by a dialog editor). Then the director cues the actors.
"Action."
The
above is the proper and ideal protocol for preslating, rolling sound, and
on-screen slating by a slate assistant and for creating pre-action presence
with the natural action of background extras as it will sound during the
internal action of a scene. If you were to record presence tone without the
background extras, the intercut presence would sound horribly out of place, cut
in between actors' lines, for instance, to replace a director's cue or an
unwanted sound. With audio-aware directors and assistant directors, you will
achieve this level of protocol and consideration consistently, rendering the
best possible audio results.
the Basic Recording Kit
Like
anything else, the composition and extent of the Mixer's tools at his or her
disposal differ with every picture and every budget at hand. Whether the
project has no money to speak of or is a multimillion-dollar blockbuster, the
basic recording kit does not change much. You need the following items:
Sound
Cart
Tape
recorder(s) -- analog and/or digital
Portable
Mixer
Microphones
Microphone
cables
Wireless
RF microphones
Fish
pole(s)
Shock
mount pistol grip w/ zeppelins
Windscreen
covers
Misc.
adapters, phase inverters
Smart
slate
Communication
radios / Comtechs
Voltage
meter for AC tie-ins
Battery
supply
Cables
Extra
plugs, batteries, etc.
Plastic
and/or blanket for protection from flying
objects
or weather
Analog or Digital
Whether
to record digitally or analog is a decision that requires factoring numerous
technical and philosophical requirements and attitudes. One must not think that just because a
new technology and/or "fad buzz-word" is used means that it is
better or more desirable. For
instance, it is nearly impossible to convince someone that analog recording can
not only be preferable, but superior, unless they have used both a digital DAT
recorder as well as an analog Nagra under comparative recording conditions and
compared the results.
Personally, I have my own opinions and reasons to record production dialog in analog -- just as I insist on recording action sound effects in analog. I was getting tired of listening to my colleagues argue back and forth that digital was better, and others say that analog was better. So I decided that we would go out and record analog and digital formats side-by-side simultaneously, using identical microphones that were arrayed together (for precisely the same recording aspect) and identical cables. The difference would be the tape recording device -- analog or digital, and what format. To at help you appreciate the recording differences, review cue #22 of the audio CD provided with this book for "comparative medium recordings."
Many
Mixers record straight to a digital medium such as DAT, but very few do it with
an expertise and command that ensures that the digital machine is the only
recorder they are rolling.
Many production Mixers currently use the DAT format as their primary recorder;
however, most are also rolling a 1/4" Nagra as back-up. Other production Mixers
take a reverse posture. Their 1/4" Nagra is their primary
recording machine, and they use the DAT unit as a back-up of their analog recording
work.
Contrary
to the hype and advertising regarding the digitally recorded signal, the
serious audio craftspersons still prefer that the original recordings be made
in the analog environment, whether they be production dialog, customized sound
effects, ADR and Foley sessions, or the music-scoring stage. The hundreds of
interviews I have held with various Mixers, editors, composers, and engineers
have reinforced this view a thousand-fold.
Very
few of us disagree, however, that once the recorded material has been recorded
in analog, it should immediately be transferred into the digital environment
for the post-production process.
The
question of analog vs. digital recording then seems to fall to the issues of
the production challenges themselves, budget considerations and, of course, who
handles the recording chores as Mixer.
I have worked with a handful of Mixers who are extraordinary at
recording digitally. Lee Howell (Los Angeles) is one; Paul Jyrälä
(Helsinki) is another. Peter
Meiselmann is, by nature a hard core analog specialist, but was pressed into
recording the production track for first time producers digitally because they
felt they needed that technology for some reason. It was Peter’s first time using the DAT technology --
but his years of disciplined analog technique served him well to adapt to the
digital medium. In fact, I was
stunned by the results, as I happened to handle this project. The usual flaws
and recording mistakes that plague the digital world were not there. In fact, numerous sequences that had a
screaming monkey, shotgun blasts, and other harsh concussive audio cues were
not only recorded beautifully, but they were devoid of distortion and overload
edginess -- all of which were overcome because of Peter’s analog experience
and discipline.
One
must not be lulled into thinking that the final outcome of a film's soundtrack
is reflective of the production Mixer's work. It can be, but not necessarily. I
have handled films where every second of production recording was ultimately
stripped out of the track and every syllable of the movie was revoiced.
Back-Up Tapes
As
discussed in Chapter 4, having back-up tapes may seem like an inconvenience and
a waste of money -- but when you first experience the shipping carrier losing
the shipment on the way to the lab and sound facility, or the first time your
primary DAT machine "eats" the tape at program number 88, you will
wish that back-up tapes had been part of the budget.
The
Mixer should always hold on to the back-up tape, as the back-up tape obviously
would be useless if shipped with the primary tape and the both of them were
lost!
The
Mixer also is able to have the back-up to play for the director and producer
should a critical question arise of "bad sound" or problems with
actual roots in sound transfer. Many a sound Mixer could have avoided being the
scapegoat in a finger-pointing row between the producer and sound transfer over
the poor quality of a daily soundtrack. I know of several situations where the
sound Mixer was vindicated because a back-up tape played the sound cues in
question for the director and producer. On one particular picture, the studio
was actually compelled to fire its own sound transfer department as contractor
and then contract the sound-transfer chores to a rival studio, all because the
Mixer had kept a back-up tape in hand as insurance.
Line-Up Tones
As
described in greater detail in Chapter 6, it is critical that every tape,
whether analog or digital, has a known line-up reference tone at the head of
the tape. The sound Mixer threads up the first tape of the day onto the Nagra,
or inserts the first DAT cassette into the recorder. The first thing he or she
does is record an announcement of what-is-what and where they are and what kind
of line-up tone is about to be heard.
"Good morning, we're out here today at Glacier Point for Silver Tip Entertainment’s production of ‘FIVE RINGS
OF MICHAEL’. The date is Tuesday, June twenty-sixth, Two thousand and three. This is roll seventeen. We’re recording
on a Nagra IV-S in a flat-EQ
mode at a tape speed of 15ips.
Stand by for the reference tone which is minus
eight
equals zero VU"
In this short and to-the-point pell-mell of information, you have given the most important hit points:
1) Location of where you are.
2) Name of the production company.
3) Name of the project.
4) The Date -- both name of the day --
month, day and year.
5) What 1/4" (or DAT) roll
number it is.
6) What kind of machine you are
recording on.
7) What kind of equalization setting
you are using.
8) What tape speed (or sampling rate
if digital) you are recording
at.
9) A clear definition of your line-up tone.
One
must approach recording the information header of a fresh roll of recording
tape as if the tape itself will be the only thing that survives the shoot. The box will be lost, the data card
will be lost, the sound report will be lost. Believe me I know.
I once had a big box handed to me that was just a huge wad 1/4"
tape from a shoot in the Phillipines.
No box, no reports, no reels -- just thousands of feet of 1/4"
tape. Anything and everything I
was going to know about the material on it (once I unwound the scrunched up
ball of magnetic ribbon) was going to be what I gleaned from the Mixer’s
header information and verbal shot slates. With that kind of nightmare tucked looming around you, keep
in mind how vital clear and precise vocal slates and information headers are to
everyone who will work with your material.
Location
of recording: Though it is not
vital to know, almost all sound Mixers mention where the shoot is in the
information header.
Name
of Production Company: This identifies these recordings as the property of the
company or individual that hired the recording mixer to do the assigned work.
Name
of project: Always list the name
of the project. In the case of
episodic material, always name the project along with the production number.
Date
of recording: Name the date. There are numerous information data
entries that will follow the shoot that use the date as a reference. Many times we will check the date of
one or more shoots to satisfy what may supersede earlier versions -- and
sometimes it is vital information to be used for legal purposes.
Roll
number: This is one of the most important
pieces of information, as the roll number is entered alongside the negative
roll number (picture) in the code book as well as showing up on the EDL (Edit
Decision List) of the final cut version of the film from the nonlinear
platform. It becomes the quickest
way to access original roll material for reprints, alternate takes, or to make
an "A-B" comparison between an OMF (Open Media Framework) file from
the nonlinear platform to determine of a complete retransfer from source
material will be required because the original digitized transfers were
substandard. (A subject we will
discuss later in the book)
Type/Model
of recorder: Always tell us what
kind of recording device you are using -- whether it is analog or digital. The transfer facility will want to know
this so they will not inadvertently try to transfer the material on a playback
unit with the wrong head configuration.
Equalization
setting: It is a valuable for the
transfer tech or the assistant editor to know what kind of equalization setting
was used -- whether or not you rolled-off any high or low end, etc.
Speed
or Sampling Rate: Tell us what
tape speed (analog) or sampling rate (digital) you are recording at. Do not think that it is always obvious. You would be surprised how many times
that has screwed things up because someone assumed that it was obvious.
Line-up
tone: The line-up tone quoted above is written on the sound report
as: -8dB = ‘0’VU.
Because there are so many variations of ‘0’
levels that equal of prescribed peak meter level and other variations of
recording equipment that use different levels and/or kinds of level protocols,
it is an excellent technique for the Mixer to verbally tell us what kind of
line-up tone he or she is about record onto the tape, and what it means. Once
the line-up tone is defined, the Mixer will lay down at least 8-to-12 seconds
of line-up tone. The reference tone level quoted on the tape is interpreted to
be referenced to "0" on the VU (volume unit) analog meter or is
referenced to what level "0" is interpreted on a digital peak meter
(i.e. -18dB equals "0" VU). Without this reference tone, one cannot
accurately set playback levels or make exact 1:1 copies at a later time.
Sound Report
The
sound report is the key to the Mixer's hard work and efforts: it is the road
map of what is on the recorded tape and where to find it. If properly filled
out, the sound report also offers a wealth of information through notations
made by the Mixer as work progresses. Some Mixers are more note-oriented than
others, but if Mixers actually realized the value of their notes, they would
probably pay more attention to making them.
As
a supervising sound editor, I know the invaluable contribution of a Mixer's
notes, especially when it comes to comments about airplane noise or undesirable
talking (listed as VOX) that may have marred the recording.
The
most valuable of notes are those regarding wild tracks (listed as WT). When I
begin a project, I immediately get a copy of the Mixer's sound reports and quickly
scroll through them, looking for any wild tracks or miscellaneous recordings
that may determine what other recordings to which I may need to refer or
authorize to have done.
It
is equally important to list a shot where there is no sound. For one reason or another it may be
decided to shoot a set-up where the Sound Mixer is not rolling sound. He or she will list on the Sound Report
the abbreviation MOS (which stands for "Without Sound"). Actually a person could sit for hours
and wonder how in the world you get the letters MOS out of "Without
Sound," until one knows the genesis of the abbreviation.
Back in the early 1930s, during the infancy development of the motion picture sound process, a famous director was shooting a picture when he decided not to have the optical sound camera roll for whatever reason. He turned to his crew and in his heavy European accent he announced to them, "Awlright children, this vun vee do mit out sound."
The
Continuity Script Girl did not ask what he meant by that, but listed the sound
note of the shot as M.O.S. in the script notes, and to this day the
abbreviation MOS has stuck.
Frankly,
it is uncertain who actually coined the term. Believe me every academic professor has his or her expert
opinion, but I can guarantee you that none of them were there to witness
it. I have heard of someone who
claims to have been there, but when you scratch the surface of the claim it was
actually hearsay. I have
interviewed a number of my colleagues on this issue, several of whom date that
far back, but none of them know the answer beyond a shadow of a doubt. Many think that it was the colorful, if
not legendary Michael Curtiz who said it (THE SEA HAWK, CASABLANCA, THE
EGYPTIAN, WE’RE NO ANGELS).
Curtiz certainly had an infamous reputation for mauling the English
language. Others insist that it
was Ernst Lubitsch (THE SHOP AROUND THE CORNER, HEAVEN CAN WAIT, TO BE OR NOT
TO BE, THAT UNCERTAIN FEELING) that said the immortal words, while Hal Mohr, a
cinematographer who had worked with Paul Fejos many years ago, attributes the
quote to Fejos himself, whose Continuity Script Girl’s abbreviation stays
with us even to this day.
Regardless
of who said it, the fact remains, when the Production Sound
Mixer writes MOS on his or her Sound Report next to a scene/shot designation,
every sound transfer facility in the world knows that the sound recorder was
not
rolling.
There
is no doubt that at some point one ore more of these individuals may well have
slurred the pronunciation and enunciation of the directive. The truth of the matter is that that is
not the genesis of the abbreviation, rather a romantic explanation by those who
do not know the entire background. (Remember what I said in Chapter 1). The fact is that there is no
substantiation that the curious expression spawned the abbreviation, whereas
during the evolution of recording sound onto 35mm film, using a sound
"camera" as a photographic optical medium for production sound
recording. When the director did
not require sync sound for a particular shot, the recording mixer simply listed
the abbreviation MOS on their sound reports that simply meant "Minus Optical
Sound." Unlike
hearsay stories, there are actual written sound report notes that explain this
fascinating legend. Not as
romantic and fun, huh? Sorry. Remember, back during the first two and
a half decades of motion picture audio, production sound recordings were
accomplished by "photographing" the microphone pick-up via the
optical sound camera.
Increasingly
more Mixers are adopting a full-page width sound report, which gives
considerably more room for notation. The slender version of the sound report
that dominated the industry for decades was designed so that you could fold it
over and simply lay it inside the box of a 5" or 7" reel of 1/4"
tape. Unfortunately, this convenient width also inhibited Mixers from writing
sufficient notations, and, believe me, we in the post-production process will
read as many notes, ideas, and warnings as the Mixer will write.
As
you study a typical sound report (Figure 5.1), note the types of vital
information displayed there. Believe it or not, even the title of the picture
is important. Too many times the transfer department is hung up trying to find
a scene and take of a print only to discover that it picked up a
similar-looking box assumed to belong to the same show because no markings
indicated the contrary; hence valuable time is lost as the transfer department
searches the right roll number from the wrong show title. Worse, when the
"right" scene is found and the transfer department takes and prints
it, it is sometimes discovered too late that it is from the wrong show.
Many
times, Mixers do not fully complete the information header, which has often
confused transfer departments. Sometimes unusual head tone levels are utilized;
these must be carefully noted.
If
the Mixer is using a DAT machine, he or she enters the PNO (program number)
that the DAT recorder automatically assigns each time it starts a new
recording. The PNO locator system has been a wonderful thing for us in
post-production. You simply enter the program number of the scene and take you
want and hit the "play" button. The DAT machine spins at 200 times
speed in search of this number, automatically stops, and aligns at the head of
the recording and plays it -- what a great time-saver!
Next
to the DAT PNO, the Mixer lists the scene and angle designation number of each
recording. Generally, a Mixer only enters the scene number once, then draws a
line vertically alongside all the takes until the next angle. For example, the
Mixer lists scene 105 "A" in the scene box, then take 1. He or she
lists take 2 below that and take 3 below that, all the while drawing a vertical
line from 105 "A" until that angle is a wrap. The next set-up is 105
"B." Each take has its own line. Do not list all the takes together
on one line. It is not only more
convenient for the Mixer to write, but it is much faster for an Assistant
Editor or Transfer Tech to find material as the writing will
"eye-scan" much easier and more efficiently.

A
Mixer may use a single microphone but have it split on two channels. The first
channel (left) is recording at standard level; the second channel (right) is
recording the exact same information only at a lower level (often -10dB) in
case of sudden bursts of sounds, such as gunshots, crashes, screams, and so
forth. The Mixer makes this notation accordingly.
In
the middle of the roll, a Mixer may decide to use two microphones and keep them
on dedicated channels. He or she notes that actor #1 is on channel number one
(left), and that actor #2 is on channel number two (right).
In
the comments column, the Mixer makes any pertinent comments that he or she
feels the post-production people may need. I personally love it when a Mixer
makes a comment such as "Great door slam," or "Neat machinery
ka-thumps," or "Watch out for airplane in track." During
interviews for this book, Mixers confessed that if they really thought their
notations were being read and utilized by anyone after the day's shoot, they
would certainly make a bigger effort to write them. Sadly, many Mixers do not
feel that, in today's compressed post-production schedules and budgets, anyone
takes time to glean through their notes and/or ferret out wild tracks recorded
for post-production applications.
Many
transfer departments use sophisticated calibrated vari-speed controllers. Many
times, a director wants a set-up photographed off-speed, such as over cranking
the camera at 30fps or higher for a slightly slowed-down effect, or under
cranking at 18 or 20fps, which ultimately speeds up the shot when projected at
a normal 24fps. If the director does not want the harmonic pitch and timbre of
the voice to sound pitched in relationship with the over- or under cranking,
then the vari-speed unit correctly pitch-shifts the audio up or down; this way,
when it is played back at 24fps, the visual action is slow-motion or
accelerated, but the pitch and timbre of the soundtrack sounds normal.
One
particular underwater monster picture was entirely shot two frames per second
slower than sound speed (22 fps) making the pace of the action faster. This not
only allowed the producer to tell 103-minute story in only 95 screen minutes
(which also proved more desirable to the distribution company), but it also
allowed a performance edginess and tension to be instilled because the cast was
speaking and moving slightly faster.
If
such notations are made in the comments column, the transfer department can
effect the transfer accordingly, making daily transfers to match the picture.
Note
that the last column is formatted for timecode notations. In today's
ever-increasing world of "Smart Slates" and timecode dailies, the far
right hand column, which used to be reserved for transfer notations is now
being utilized by the Production Mixer to list timecode starts for each take.
Microphones and Pick-Up Patterns
The
primary tools in the arsenal of weapons at the Mixer's disposal are the various
kinds of microphones with their various types of pick-up patterns. Good Mixers
have carefully chosen kits they can mix and match, depending on the location
and challenges of the sequence to record. Following is an explanation of the
basic kinds of microphones generally used for production recording. See Figure
5.3 shown below.

Microphone pattern
Omnidirectional
Microphone
This
condenser microphone has an omnidirectional pick-up pattern, as illustrated in
Figure 5.3. The good thing about the omnidirectional microphone is that it has
a relatively even pattern that picks up everything around it. The bad thing is
that it has a relatively even pattern and that it picks up everything around
it, including but not limited to camera noise, feet shuffling, crew downrange who
are whispering, aircraft high overhead, the eighteen-wheeler truck making the
grade five miles away, and so forth. As with the use of any microphone, though,
you must choose the right microphone for the right job. In some situations you
could not be better served than by using a good solid omnidirectional
microphone.
Cardioid:
A Directional Microphone
Both
dynamic and condenser microphones can be Cardioid. As indicated in the diagram,
the Cardioid microphone has a directional pattern of some degree, or what is
called a "heart-shaped" pick-up response. That means it picks up more
signal directly in front of it than to the sides and especially behind it. It
is not just a matter of sound level that is affected. It is a matter of axis.
As the actor moves off-axis, or to the side of the microphone, the character
and richness of the voice thins and the frontal presence falls away. This is
referred to as being "off-mike."
Dynamic
microphones do not require phantom power and are known for being rugged and able
to handle a wide dynamic range of sound-recording situations. Vents run
alongside the microphone shaft, allowing sound to enter from behind, striking
the diaphragm and canceling out some of the same ambient signal that enters
from the front, which gives the directional microphone its unique function of
cancellation. Signal cancellation is crucial for clear dialog recording,
especially when working in exterior situations. Sound of identical character
that enters the rear of the microphone as well as the front and that strikes
the diaphragm equally is canceled out, thereby cutting down the amount of
ambient noise in relationship to the unique sound being recorded directly in
front of the microphone, such as the actor's voice. The more sound allowed in
from behind the diaphragm, the more directional the pattern.
As
you can easily see, this kind of microphone is more suited for precision miking
of actors on a location set already filled with an abundance of unwanted
ambient noise. The challenge is to keep the center of the pattern right on the
origin of the desired sound; otherwise you suffer "off-mike"
recordings.
Hypercardioid: Highly Directional or
"Mini-Shotgun"
Like
its directional cousin (the Cardioid), this type of microphone is more than
just somewhat directional, hence its nickname the "mini-shotgun."
Actually, the term is sort of a misnomer, its origin unknown, though sales
personnel probably concocted it; regardless, "shotgun" has come to
designate microphones with a more forward pick-up pattern. The longer the
microphone tube, the greater the number of vents (to allow for rear-pattern
cancellation and frequency compensation), and the more directional the
microphone.
Supercardioid: Ultra directional
"Shotgun"
Early
supercardioids were called line microphones, or rifle microphones. The
supercardioid is just that -- super highly directional, and equally more
difficult to keep directly on the desired spot of origin for the most pristine
of recordings. This microphone is not a good choice if your actor is doing much
moving or if you have more than one actor on the set to cover; however, for
single set-ups or two-shots where you cannot get in close with a fish pole and
a traditional microphone, the supercardioid can really reach out and grab the
signal.
The
biggest mistake in using any microphone is forgetting that it does not have a
brain. In other words, it cannot tell the difference between your voice and
noise. Every application has a requirement; a right microphone exists for the
right job. Your job is to know which to choose. For music applications, certain
microphones can handle the sound-pressure levels that a kick drum might give
out, or the brash brass of a trombone or saxophone. Other microphones cannot
handle the percussiveness as well but have a much better reproduction of the
top-end for use in recording violins and triangles.
Unfortunately
in our industry, many craftspersons try to make one microphone do too many
chores. The veteran Mixer will have developed a taste and style of recording, either
personally owning or insisting on the rental of a precise mixed assortment of
quality microphones to fill his or her arsenal of recording tools.
the “Smart” slate
Shown above in figure 5.4 is the Denecke "Smart" slate. This handy slate device is very handy, and especially used in music video work and fast location shooting scenarios. A wireless transmitter hooks up to the timecode "out" connector of your audio recorder -- which, of course, needs to have a timecode generator (either built-in or outboard hook-up). The timecode that is being embedded into your recording sync signal is exactly what will be transmitted to the Smart Slate.
.gif)
As you can see in the photograph, there is a small wireless receiver (usually fitted with a patch of velcro on the back). NOTE: when you plug the connector wire into the receiver from the Smart slate, the receiver’s little red indicator light will come on, thereby powering it up automatically.
.gif)
On
the backside of the slate is a small toggle switch that is seated on a slim
metal battery case. (The Smart slate uses eight (8) "C" cell
batteries.) If you flip the toggle
switch one way the timecode numbers will illuminate on "low"
intensity. If you flip the toggle
switch "ON" the other direction, the timecode numbers will
illuminate on "HI" intensity.
Obviously, high intensity will make the numbers easier to see in bright
lit situations -- and of course, just as obviously, the "HI"
intensity choice will wear out your "C" cell batteries a lot
quicker as well.
The
slate assistant will hold the Smart slate up, after he or she has hand-written
the Scene-Angle-Take information on the front, as with traditional slates. When the recording mixer rolls the
audio deck, the timecode will advance on the slate. When the slate assistant snaps the slate, the timecode
number will freeze on 00:00:00:00 a moment and then turn off. There are two small flush mounted
contact points near the end of the clapper arm -- so when the two touch at he
SNAP point, it activates the timecode to cut-off.
Even though this is a seemingly convenient and visually easy thing to see for picture editorial, the fact of the matter is that many mixers find that sync is not precise. You may experience as much as plus or minus two frames accuracy. For those of us who come from the old school of precision, this is just not precise enough.
the Studio Microphone Boom
The
studio microphone boom is a large wheeled perambulator with a small platform on
which the boom operator stands while operating the traverse wheels that not
only lengthen or shorten the boom extensions but also rotate and pivot the
actual microphone position at the end of the boom arm. When properly operated,
the boom functions silently and smoothly.
Studio
microphone booms are used progressively less on feature films today because of
complex and realistic set construction and the widespread use of practical
locations being filmed under accelerated shooting schedules that don't allow
the sound crew time and space to use the traditional perambulator boom. These
silent microphone arms still have an important use in television production,
though, especially when taping live-audience situations.
The
techniques are considerably different than that of booming with a hand-held
"fish-pole" style boom.
Not only does a studio boom operator need coordination and dexterity to
operate the traverse wheels accurately and smoothly, but he or she also must
learn how to turn a microphone and extend the boom arm quickly (so as not to
allow air buffeting to affect the delicate microphone diaphragm), and then
rotate the microphone back into position once the boom arm has been thrust out
into position. It is a technique wisely learned from the veteran boom operators
who have worked the boom arms for many years, a technique that cannot be
mastered overnight.
the Shock Mount and Wind Screen
Two
of the biggest enemies of good exterior recordings are vibration and wind
buffet. All microphones are mounted onto something, whether a plastic friction
clip or a cradle of a rubberband-mounted yoke. Budget restraints motivate you
to new levels of inventiveness. Through experimentation and test recordings,
you will develop a wide range of techniques to insulate the microphone from the
vibrations of, say, a car as you hard-mount your microphone on the rear bumper
to favor tailpipe exhaust. You will learn how to stuff foam around your mike
and cram it into a crevice or lodge it between solid substance. You will learn
how to detect wind direction and swirl patterns and how to effectively block
them. You will learn to grab an assistant and physically place him or her
between the source of unwanted breeze buffets and the microphone diaphragm.


Mount and zeppelin
An
effective way to control both vibration and wind buffet is a combination of the
pistol-grip shock-mount fitted with a windscreen tube called a Zeppelin. The
microphone is fitted into the plastic ring clips, which hold it in place and
protect it from undue vibration by the rubber-band trapeze.
Be
careful to guide the microphone cable through the small round cut out at the
bottom of the plastic ring, then snap the rear cap of the Zeppelin into place.
Do not pull the microphone cable too tight, as the microphone shock mount works
best if a little play of cable remains inside for movement. Depending on the
breeze factor, you can either slip the gray "sock" over the Zeppelin
or, if the breeze is fairly stiff, you might slip on the Ryocote "Wind
Jammer" (also referred to as a "Wooly," "Dead Cat,"
"Furry Dog," or the Sennheiser "High Wind Cover") instead.
These remarkable furry wonders have done much to knock down the kind of wind
buffet that ruined many sound recordings in the past.
"Fish-Pole" Microphone
Boom
As
the name implies, the fish pole is a long pole with a microphone socket
attachment to hold the microphone shock-mount. Most microphone fish poles are
lightweight aluminum tubes that slide out and extend the length of the pole.
Unlike with the studio microphone boom, do not extend the length of the fish pole
during the recording process. You must either lengthen or shorten the desired
length of the fish pole by unscrewing the friction locks and extending the
second or third extension tube, then screwing it tight again before rolling
sound.
Good Microphone Boom Techniques
Most
microphone boom work is done by placing the microphone over the actors' heads,
higher than the line of sight of the camera lens, pointing downward toward the
spoken word.
Some
Mixers want the microphone to be pointing straight down, using an
omnidirectional pattern diaphragm mike, as it picks up a uniform ambient
background recording, regardless of which way the performance comes at it. This
view is not shared by all Mixers and/or boom operators, just as all boom
operators have their own favorite styles and techniques of how to record the
best production tracks.
The
unfortunate reality of having an omnidirectional microphone in a full-down
position is that it tends to pick up many footstep sounds. Foot shuffling and
movements will seem to dominate. Again, it depends on the circumstances and the
surface of the floor.
Some
boom operators cradle the fish pole downward, pointing the microphone up at the
actor's voice, keeping the mike low enough to be out of camera view. Again,
this lends itself to a less-than-desirable characterization of recording and
does not always serve the project well. This technique is most often used for
documentary or news work, where one is not concerned about the precise timbre
or quality of the vocal recording or whether the microphone is seen in the
frame. Many consider it a "lazy man's" cradle.
Truthfully,
the best sound recording can be obtained by holding the fish pole high above
your head and pointing the microphone at a downward, but slightly tilted, angle,
aiming right at the throat of the actor. Some boom operators will tell you that
the ideal target to aim the directional pattern at is at the bridge of the
nose. Others will tell you they aim at the upper chest, where the voice
originates. They swear that the resonance of the chest is vital to the timbre
of the recording. Still other boom operators aim right at the mouth, from where
the voice issues.
These
are all valid opinions that I have heard repeated many times. Each boom
operator uses the technique that best serves the Mixer and most successfully
captures the desired vocal performance. Whatever technique you and/or your boom
operator use, be consistent! Changing technique in the middle of recordings
changes the timbre colorization from scene to scene.
Without
a doubt, holding a fish pole above your head for takes is a grueling and
punishing task (boom operators are perhaps the most physically fit
craftspersons on the set). Because of this, it serves the recording team well
for its members to look after each other. On one particular shoot, a boom
operator held a big Sennheiser 815 supercardioid microphone on a fully extended
fish-pole boom to cover an extremely slow dolly shot that moved in closer and
closer on Lloyd Bridges, who gave a four-and-a-half minute performance at a
pulpit. At the height of the sequence, the cable man could see that the boom
operator was fatiguing badly. He carefully brought his own boom in, which was
equipped with the same kind of microphone, and cautiously lowered it down next
to the boom operator's. At a slight pause in Lloyd Bridges's delivery, the
Mixer faded from the first microphone to the cable man's mike and whispered
into the boom operator's headsets on his PL (communications term for
"private line").
The
boom operator raised his boom up and out of the way and stepped back silently.
He lowered the fish pole and allowed himself a moment to rest, then raised his
pole and reinserted his microphone alongside the cable man's. Again, as Lloyd
Bridges paused to draw a breath, the Mixer faded from the cable man's mike back
to the boom operator's so that he could finish the take. Without that kind of
teamwork, it just would not have been possible to sustain a fully extended,
heavy mike recording for that length of time.
As
a general rule, the master wide shot does not sound as good or pristine as the
other close-up coverage angles. It is simple practicality: you have more set to
cover, with more lights to watch out for and more potential noise to consider.
Boom Operator During Set-Up
One
of the first things good boom operators do when starting on a show without a
prior working relationship with other department heads, is to find out who
serve as the "keys." They also must identify the gaffer and key grip
and introduce themselves, as these people decide how to fulfill the DP's
(director of photography) lighting wishes. They decide exactly where a light is
set and how the light is controlled, using flags, cutters, and scrims.
The
importance of establishing a good relationship with fellow crew personnel is
illustrated by the following example. A grip may "cut" (light
control) a lamp by putting a "C"-stand on one side of the light. At
the same time, the boom operator may really need that spot for maneuvering and
properly booming the actors' movements. The grip could just as easily place the
"C"-stand on the other side and use an elbow joint to put the scrim
in the original position, thereby leaving the floor space available for the
boom operator. However, if the boom operator has not made introductions and
explained what is needed to fulfill the microphone-placement requirements, then
he or she can blame no one else if the microphone cannot be placed in the
necessary spot when the director is ready to roll camera and make a take.
The
smart boom operator "baby-sits" the set. The boom operator gets the
fish pole and stands by while the crew lights the set. The boom operator may
wear headsets, slid down around the neck. This way everybody knows the boom
operator is there, standing by to assist in the lighting collaboration; now he
or she can follow the action without a boom shadow thrown somewhere on the set
where the camera lens will pick it up. Boom shadows are the quickest way to
fall into disfavor with the director and DP.
Being a good boom operator is also being a good gaffer or
a good grip. One must know how to read the lights. One must know where to
stand, where the camera will be, what size lens is used. Often a boom operator
asks a simple question of the camera operator, such as, "What size lens
are you using?" Sometimes a simple question like this causes the DP to be
more attentive and to ensure that the crew cooperates more fully with the boom
operator, allowing sound to get in and do its job effectively.
Director
and cinematographer John LeBlanc has lensed and directed both feature films and
commercials. "If the boom operator is not in there with us setting up the
shot, I have no sympathy for the sound crew. I want good sound! I know that
good sound will only help to make my work play better, but if the sound crew is
not dedicated to getting in and showing us where the boom and microphones need
to be while we're lighting the set, then it's their problem if they can't get
in because they are suddenly making shadows."
As
you can see, boom operators must know everyone's jobs in addition to their own
to maximize the efficiency of the work. Unfortunately, although physical and
technical demands on boom operators make theirs one of the most difficult jobs
on the set, many production Mixers will tell you they truly believe that boom
operators are given the least respect -- except, of course, from the production
Mixers themselves.
Checking with the Prop
Department
The
boom operator is responsible for talking to the prop department to discover
pertinent information that will impact the sound recording, such as whether the
firearms handler will use quarter-load, half-load, or full-load rounds in the
guns to be fired on-screen. If full loads are used and a multitude of weapons
are discharging, you will be deaf by the time you run through the sequence
master and the various angles a few times. The microphones amplify the signal,
and, with today's digital headsets for monitoring, the Mixer and boom operator
will have a bad time of it.
Many
unfortunate situations occur when scenes using a practical weapon are rehearsed
one way but actually performed differently. An example now gone to court is
where an actor had rehearsed a scene during which he fires a pistol three or
four times, then backs up and delivers his line. The Mixer and boom operator
compensated, covering the gunshots as rehearsed, then the actor lowered the
pistol and began speaking. Right in the middle of his delivery, the actor
whipped the pistol up and fired again. The Mixer and boom operator flung their
headsets off as they grabbed their ears in pain. They had already altered their
record levels for the actor's voice, not his pistol shot, and they had been
exposed and vulnerable.
Using the Wireless Microphone
Obviously
many situations occur where the boom operator cannot take the microphone boom
where traditional microphones with microphone cables can or may go. The obvious
answer is to break out the RF (radio frequency) mikes. These wireless devices
come in a multitude of models, but basically adhere to a simple and uniform
configuration. A small microphone capsule can be either clipped or taped in a
position somewhere on the upper part of the body, usually against the chest
just above the heart. The capsule has a small wire that runs under the clothing
to where the transmitter pack is attached. The transmitter pack is belted,
taped, or otherwise affixed to the actor's body and has a short but critical
transmission wire (antenna) taped in place to broadcast the signal to the Mixer.
Batteries
are consumed rapidly when using a radio microphone, so the boom operator should
be prepared to change the batteries every couple of hours. It is not practical
to turn the transmitter pack on and off between takes, so leave it turned on from
the time you "mike" the actor to when you either wrap the actor or
reach a point where the batteries, starting to show signal degradation, must be
changed.
Before the boom operator approaches the actor, he or she goes to the wardrobe department to coordinate fabrics and textures as well as any special requirements, such as cutting holes inside the costume to allow wires of radio microphones to be connected to the transmitter worn somewhere on the talent's body.

Some
fabrics, such as silk, wreak havoc with radio mikes, as they cause much noise.
Another consideration may be whether an actress is wearing a brassiere. If so,
the microphone wires can be hidden easily in the bra material, circling around
the chest to the back. The wire can be taped as it descends down to the
transmitter, which is often hidden in the small of the back. The absence of a
bra necessitates carefully taping the wire to the body so that it does not move
and show up as it pushes out against the fabric of the costume.
Due
to delicate situations like the one above, boom operators must approach the
task of placing radio microphones on acting talent in an extremely professional
manner, concentrating on the primary mission: hiding the microphone where it
will not be seen by the camera, where it captures the best recording of the
actor's voice, while anticipating and solving potential problems with wardrobe
fabrics and design.
Radio
microphones are a fact of the entertainment world, and their use is increasing.
A good boom operator not only understands the delicacies of the job but also is
very sensitive to the feelings of all actors. The boom operator articulates
clearly and succinctly what he or she requires of the performing talent in
placing a radio mike on them. Humor and innuendoes are completely inappropriate
and do not contribute to the professional trust factor that must be instilled
and maintained. Every situation is different, and every actor responds
differently. The boom operator adjusts the style of communication and demeanor
to each, taking cues in comments or attitude. Again, the boom operator must
never do or say anything to break the essential trust developed with the acting
talent.
As
Rusty Amodeo was handling the boom-operator chores on an interview shoot with
Barbara Walters and Jay Leno, the Mixer warned Rusty to get it right the first
time. "Get the microphone in the right place where it can't be seen and
can't be heard, because Barbara won't let you get back in and adjust it."
As soon as Barbara entered the room, Rusty approached her to introduce himself.
"Barbara, I'm Rusty Amodeo and I'm here to put a microphone on you."
"Well,
give me the microphone and I'll put it on." she replied.
That's
a tough situation for any boom operator. The microphone must go into an exact
spot, and, more important, the place must be fabric-managed. The boom operator
must run the wire so that the camera will not see it, and the transmitter must
be situated properly with the transmission wire placed in a precise attitude
for a clear signal.
"Fine,
you want to put the mike on," Rusty answered as he held out the tiny
microphone, pointing to a precise spot in the center of her chest, "then I need you to place the
microphone right here, just under this flap of material, and then I need you to
run the wire under and across to this side and tape it in place so that the
connector will be -- "
Barbara
stopped him. "Well, maybe you should do it."
Rusty
knew he had convinced her to allow him to do his job, but now he needed to win
her confidence and trust. The two went upstairs, where her wardrobe department
made the gown choice. Rusty opened his kit and removed the toupee tape (a clear
durable tape sticky on both sides) to start affixing the microphone wire to her
blouse.
"What
are you doing?" she asked.
As
Rusty continued to work he explained that he did not want to just put a mike on
her. He wanted her to look her best, and using toupee tape would rigidly hold
the microphone wire in place and prevent the button-down front from bulging
open as she turned and flexed. It also would be in her best interest to protect
the microphone from rubbing. In other words, Rusty was doing his job to make
her look and sound as good as possible. Later, during the shoot, Barbara did
not hesitate to allow Rusty to readjust, as now she was convinced that a truly
dedicated professional was looking out for her and her image.
Because
of wardrobe or camera coverage, boom operators constantly must consider new
hiding places for the radio transmitter pack. Sometimes the small of the lower
back is not an option, due to lack of clothing or a tightly fitting costume
with the camera covering the back of the actor. Sometimes a boom operator hides
the transmitter pack in the armpit. The toughest of all situations is when
scanty clothing is worn, and all options above the waist are ruled out. More
than once a boom operator had to revert to hiding the transmitter high on the
inside of the thigh.
Although
it is most desirable to place the microphone in the upper center position of the
chest, you are not always able to do this. For instance, it is difficult to
hide the microphone there if the actor is not wearing any shirt. Such was the
case on a Paul Mazursky picture, Moon over Parador, starring Richard Dreyfuss.
Jim Webb (not to be confused with the songwriter of the same name), the
production Mixer, and his boom operator struggled to figure out where to put
the microphone.
As
Mazursky rehearsed the actors, the boom operator noticed how the character that
played Dreyfuss's valet followed him around like a shadow. The boom operator
pointed it out to Jim, and the two of them hit upon the idea of literally
making the valet character a traveling microphone stand. They placed a wireless
microphone very carefully on the forward edge of the scalp of the valet, hidden
just inside his hairline. In this manner, the valet, who spoke no lines of
dialog during the scene, followed Dreyfuss back and forth in the bedroom of the
manor, picking up Dreyfuss perfectly.
Getting Room Tones and Wild
Tracks
The
production Mixer must anticipate the audio trials and tribulations that will
come during the post-production sound-editorial phase. If the Mixer works with
the mind set that he or she is the one to make the material work, then the
Mixer is much more attentive to potential dialog lines or sequences,
recommending recording pick-up wild lines with the actor after the camera has
stopped rolling.
The
Mixer can either record such lines right then and there, while the crew holds
still and the camera does not roll, or, what happens more often than not, the
Mixer takes the actor to a quiet area with a dead ambiance and has the actor
say the lines a number of times. These are usually short pieces of dialog
spoken by a bit or minor character that were not clearly recorded during the
actual on-camera shoot because of complex miking problems, practical equipment
making noise that drowns out the line, or something like a door slam or a
vehicle startup overpowering the dialog.
Aside
from wild track pick-up lines, ambient room tones are also needed. Many Mixers
try to record room-tone ambiance whenever possible, but it is very difficult to
get a full-scale camera crew to freeze in place and truly be silent while
capturing a good thirty seconds of ambiance. So many times, we have gotten a
room tone that has only a second or so of usable material. The Mixer rolls
tape, but the crew has not completely settled down, even to the sounds of feet
shuffling. By the time the crew has actually come to an ideal audio texture, the
director, extremely antsy to move on to the next set-up, usually comments that
that is enough, thinking the Mixer has had a full sixty seconds, when in fact
only three or four seconds of usable material can be salvaged.
People
not sound aware often think that room tone is only needed for those little
occasional holes or to patch over a director's voice cuing actors in the midst
of a scene. They forget we may be required to patch-quilt entire scenes where
one actor is looped but the other actors are not. Hence production dialog
editors make a three-second ambient piece fill a sequence lasting several
minutes on-screen, as it must underline all the ADR dialog of the second actor
that was looped. We often are stuck using a very loopy sounding ambiance because
the production crew did not religiously and seriously record room-tone
ambiance.
More
times than not, the assistant director is responsible for helping the sound
Mixer get the necessary presence recordings. I have heard too many reports from
Mixers and boom operators alike who have told me uncooperative assistant
directors do not care or understand the needs and requirements of anything but
sync sound, which has inhibited presence recordings. The smart assistant
director understands that by working with the sound Mixer to record presence
fill and wild track pick-up lines, or even to arrange prop series sessions,
such as recording a rare or unobtainable prop aside from the shoot, he or she
is saving the production company literally thousands of future dollars that
otherwise would be spent to recreate or fix something that hadn't been solved
right then and there.
One
of the most banal excuses I hear from those in positions to make decisions
having collateral sound-cost consequences is that they are visual people. I
have news for them: so am I, and so are my fellow craftspeople in the sound
industry. Someone claiming to be "visual-oriented" really is
admitting to being sensory-deprived. That person has immediately told me he or
she knows very little about the storytelling process of making film. It is
because we in sound are visually empowered that we can design and create
spectacular audio events to make the visuality rise to new heights of
production value, the whole becoming a more thrilling spectacle than
visual-only thinking can produce.
Splitting Off Source Sound
Very
often, the production Mixer has a scene to record that has a practical
television in the shot. The television audio should not play back and be heard
by the actors' mikes, so the Mixer takes an audio feed from the video source
feeding the television and records it onto a dedicated channel.
In
many cases a Mixer records on a 2-track Nagra or DAT. The Mixer line-feeds the
video source onto Channel 2 as he or she records the actors' dialog onto
Channel 1. This eliminates all the conversion speed-rate issues; it also
creates ease in finding exact sync by having the live-feed material
"transfer-recorded" in this fashion.
X-Y Microphone Configuration
The
X-Y microphone configuration is important when you are recording a left-right
stereo spread with two matching microphones. Recording stagnant ambiences with
two matching microphones spread wide apart from one another is usually a
problem, but whenever you have a situation where there is a sound-emanating
source (such as a car, an airplane, or motorcycle) that is moving, ever
changing the distance from itself and the two microphone diaphragms, you will
experience phasing.

X-Y pattern
As
depicted in Figure 5.4, a sound source such as a car passing across the median
axis of a bilaterally symmetrical pattern of both microphones experiences a
phase wink-out. As the car approaches, the sound of the engine takes ever so
slightly longer to reach the far mike as it does the closer mike. As the car
approaches, the time it takes to reach the far microphone decreases to the
point that, as it hits the axis (center) point, the two microphones switch
roles. Now it is taking increasingly longer for the sound to reach the far left
mike. At this crossover point is a phase wink-out, or drop-out of signal.
The
severity of the phase wink-out is proportionate to how far apart the two
microphone diaphragms are from each other. The closer they are to each other,
the less the phase wink-out. That is why stereo microphones have the two
diaphragms in the same capsule, either side by side or one on top of the other.
If
you are using two monaural microphones to record stereo material and you have
the potential for audio sources such as cars, trains, or aircraft, then you may
wish to place the two mikes in what is called an X-Y pattern. In this
configuration the left microphone is facing to the right, covering the right
hemisphere, while the microphone on the right is pointing to the left, covering
the left hemisphere. This places the microphone diaphragms physically as close
as possible to each other to greatly reduce the time the audio source signal
takes to reach one microphone diaphragm as to the other.
Figure
5.5 depicts a typical dual-capsule stereo microphone. Note how the diaphragms
sit as closely as possible to each other, one on top of the other.
Stereo capsule microphone
The
top diaphragm capsule rotates to increase or decrease the degrees of separation
as desired. Be careful to maintain the correct up-and-down attitude of the
stereo microphone, to keep the left and right coverage in correct aspect. The advantage of using a stereo
"dual-capsule" microphone is that the left and right diaphragms are
much closer together than by placing two monaural microphones in an X-Y
pattern. The chances of
experiencing phase cancellation and "wink-outs" are minimized
greatly.
The Illusion of Monitoring Field
Recordings
Eric
Karson has been on many a shoot, both domestic and abroad, learning well the
difference between what you think you've got and what you really have.
"We're
on location, in the heat of battle, making the picture, and we are given
headphones to monitor what we believe is actually being laid down on tape.
Later when we wrap the shoot and settle into the picture editorial process, we
discover that it does not really sound how we remembered it. Oh, it is what the
actors had said, but the perceived quality value that we thought we had at the
time was not really on tape. As a producer or director, you learn that lesson
early on and sometimes in a very hard and brutal way."
In another case, John LeBlanc was asked to serve as
director of photography on a low-budget western. The producer had made
commercials successfully for several years but was inexperienced in the
handling of feature projects. I received a call from John, asking if I would
mind if he brought the producer, the director, the UPM, and the gentleman the
producer had hired to handle the production mixing chores.
The
following day, we met and discussed the various aspects of the show as they
related to sound. Unknown to me, John had heard the production Mixer talk about
how he would handle recording on the set during previous preproduction
meetings, and, knowing a few things about feature sound, several mental red
flags had gone up. John segued the conversation into having the young man
convey his intentions for me to hear for myself.
With
a great amount of eagerness, he explained how he would record on a DA-88 so he
could use up to eight channels at once, placing microphones all around the set.
He wound up his dazzling litany with the warranty that the producer need not
waste money on Foley, as his production soundtrack would make all that
obsolete.
John turned to me. "Well, Dave, whad'ya think?"
I
did not know whether to laugh or cry. "I think that you are hurtling
toward an apocalyptic collision with post-production hell, that's what I
think."
The
young man was offended by my comment, but I felt the need to make my point.
"Tell me, son. How many feature films have you mixed sound for?"
He
tried to change the subject. He started to detail all the big-name features he
had mixed. I grabbed the previous year's edition of the Annual Index to Motion
Picture Credits published by the Motion Picture Academy as I calmly began
pointing out that one should not try to equate working on a post-production
rerecording stage in a totally controlled environment with the combat-zone
style rigors of recording in the field.
The
young man finally admitted this was going to be his first time, but he had had
more experience with digital sound than anyone else on the face of the earth.
He actually extended his hand to me and said I could kiss his ring.
I
returned to the Annual Index. "I don't see your name listed here under two
of the titles you mentioned."
He
explained that he did not mix on the actual soundtrack for those films but had
handled mixing the sound for a making-of-a-film television program. John
LeBlanc rose and shook my hand, as he knew nothing more was to be said.
Despite
that afternoon's revelation, the producer decided to have the young man handle
the production mixing job anyway, based on the digital sleight-of hand that was
offered -- and I am sure a lot of it had to do with the temptation to save
monies earmarked for the Foley process.
Several
months later, John showed up with a video of the film. It was a work in
progress, but clearly revealed the caliber of work of the Mixer. John recounted
how the production Mixer became progressively more bogged down during the
shoot, totally underestimating the reality of the work. It had gotten to the
point that the crew was even making fun of him. Not only did the producer have
to go ahead with the original plans to have the Foley performed, but much more
work in sound-effect development became necessary, and potential ADR
requirements also had grown more and more -- not less. Instead of trying to
reinvent the wheel, the producer would have been far better off using veteran
experts and following their advice. With extremely few exceptions, we do things
the way we do for good reason -- because we have practiced our craft enough
that we have developed it into an art form.
Multichannel Mixing
When
we speak about production recording in a multichannel format we refer to two
channels, either a 2-track Nagra or a 2-channel DAT. Nagra's 1/4" digital deck allows 4-channel field
recording, and a very few individuals may from time to time record to a DA-88
8-channel.
When
you think of the grandfather of multichannel production sound recording, you
must be thinking of the renowned Jim Webb, who handled the production recording
chores for the legendary film director Robert Altman on such pictures as
California Split, BUFFALO BILL, THREE WOMEN, A WEDDING, and NASHVILLE, the
first Dolby 2-track matrixed stereo mix (this picture earned Jim the British
Academy Award for Best Sound).
On
A WEDDING, Altman doubled the Nashville format. Jim Webb found himself
recording on two 8-track machines simultaneously. Altman shot with two cameras
amid fifty actors all interrelating with each other. Jim played musical
microphones as he was mixing one group of actors holding a conversation, with
camera set-ups moving from group to group. There was no real script, as Altman
worked best with impromptu performances, so Jim had to be ready for anything.
For
each set-up, his cable man went out and made a character ID strip of tape with
numbered assignments on each of the radio mikes affixed to the actors. When he
came back to the sound cart, the cable man laid the assignment tape right
across the bottom of Jim's fader pots on the mixing console so that he would
know who was on which microphone.
"It was nuts, I had an assistant keeping the log on who was on what track just so that the script supervisor could keep all the material straight, as there was no time for me to keep an accurate log!" he remembers.

On
CALIFORNIA SPLIT, Jim had the challenge of not only having to record 8-channel
production dialog, but to do so while on a practical traveling location, a bus
en route to Nevada. Keep in mind that, today, 8-channel mixing boards are
commonplace, but in the 1970s Jim Webb's techniques were way ahead of
mainstream production recording. The eight channels of signal had to be fed
through two 4-channel audio Mixers into the 1" 8-channel tape-recorder
located on the bottom shelf of the cart near the floor. A 1/4" Nagra was
fed a combined mix-down signal for protection back-up purposes. Jim Webb
operated the first 4-channel Mixer while his boom operator, Chris McLaughlin,
operated the second 4-channel Mixer.
Recording Practical Phone
Conversations
For
All the President's Men, director Alan Pakula told Jim Webb, "I don't want
a throw-away soundtrack." (A throw-away soundtrack means basically just a
guide-track is being recorded so the actors can loop their lines later in an
ADR session.) Jim could not agree more, so for every aspect of the production
recording process Jim left no stone unturned.
Warner
Brothers removed the wall between sound stages 4 and 11 to build the full-scale
set of the Washington Post newsroom through the
breadth of both stages.
"We had one shot that was a hundred-and-eighty-foot
dolly shot inside the four walls of the set. In order to eliminate what would
have been a nightmare of ballast hum due to the entire ceiling being filled
with rows of fluorescent lamps, the construction crew rigged a huge rack for
the ballasts just outside the sound stage and bundled the wiring in groups that
fed back into the stage to the fluorescent tubes themselves," Jim recalls.
"As you know, it seems that half the picture was performed on telephones.
Well, they didn't want the traditional style of actors having to act out a
telephone conversation with no one on the other end of the phone to play off
on, so it was decided early on with the help of the special-effects crew to
build a practical telephone system into the set. We had five lines that you
could switch back and forth on as Redford might put one call on hold while he
answered another or placed a second call while keeping one or two other lines
on hold. Each off-camera actor was on the
other end of the phone conversation and was set up in an isolated area of the
stage."
Jim
warns that simultaneously recording an on-screen actor clean while also
recording the telephone feed must be handled carefully. "All the multiple
phone calls are recorded in real time, which can be a problem if the on-screen
actor's voice is in the phone feed. What you need to do is take the transmitter
out of the handset of the on-camera actor's phone so that you don't experience
'double up' of the live mike with the phone-line tap. You set up the actors on
the other end of the phone with headsets so that they are hearing the on-camera
lines from the production mike (prior to the record head) so that you do not
get that delay as heard from playback. The nice thing about this technique is
that the off-camera phone feed has total isolation because the on-camera actor
has the receiver right to his ear, listening to the off-camera voice so there
is no acoustic leakage. Dialog overlaps are never a problem as you have both
actors in complete isolation, recording each actor on a dedicated channel. This
allows dialog interplay in real time."
It
was the first time Robert Redford had ever used this kind of telephone
technique while shooting a picture. After the director sounded "cut"
on the first rehearsal, Redford looked up and exclaimed his excitement over
being able to act and react to a live actor on the other end of the line. Jim
could not have been happier with the results. "It really sets the actor
free to act rather than try to play to nothingness, or to carefully avoid
overlaps of lines being read off-camera by the script person."
Was
all this extra effort worth it? All the President's Men was awarded the Academy
Award for Best Sound that year.
Perils of Recording in Snow
In
the winter of 1989, digital production recording was anything but mainstream.
Long before inclement-weather digital recording was being mastered, Paul
Jyrälä had endured 105 days of production recording in freezing
temperatures, handling the literal trench-warfare chores of mixing the war epic
TALVISOTA: The Winter War in his homeland of Finland.

Production sound Mixer Paul Jyrälä sits
bundled against the
freezing cold, his digital DAT and 1/4"
Nagra protected by
thermal blankets and battery-operated heating units. The boom
operators
wear machinist face shields and padded jackets to
protect them from flying rocks and debris during explosion effects
while recording spoken dialog.
(Photo by Ulla-Maija Parikka.)
Moisture,
hot and cold temperature extremes, dirt, and grit -- all the sensitivity issues
that inhibit DAT machines from working to their optimum potential plagued Paul
during the grueling shooting schedule. His boom operator and cable man worked
hard to wrap the equipment with cellophane and pad them with thermal blankets
to keep moisture and cold at bay.
"There
were times we thought we should be awarded, I think you Americans call it the
Purple Heart," chuckled Matti Kuortti, boom operator. "No matter how
careful the special-effect crew was, there is always the possibility of
something going wrong. During one scene where we filmed birch trees being blown
apart, a rather large sliver of wood flew past the camera and pierced the
director of photography in his shoulder. All of us had to be on guard, as there
was danger everywhere."
Paul
used four Sennheiser 416 microphones, backed up by two Vega and two Micron
wireless microphones. The team used Ryocote "Woolies" to combat wind
gusts and air concussion from explosion pots. Unlike American production
recording techniques, Paul encoded the production recording on TALVISOTA with
DBX II onto the original 1/4". After the crew wrapped shooting for the
day, Paul returned to the location barracks and carefully transferred the day's
work himself. He decoded the DBX II signal and then re-encoded a noise
reduction called Telecom (a European version of the Dolby noise-reduction
system) as he transferred the dialog dailies onto 2-channel 17-1/2mm fullcoat
film. The first channel was a "flat" transfer, with no Telecom
encode, making it convenient for the picture editor. The second channel was the
Telecom-encoded version Paul would work with later during the post-production
process.
Because of the meticulous attention to detail that Paul Jyrälä brought to the production mixing chores, the picture only had 5% of its dialog "looped" later in an ADR session -- an astoundingly small percentage given the difficult recording circumstances of snow, mud, flying dirt, and debris. Paul earned his fifth Jussi (the Finnish version of the Academy Award) for Best Sound, and TALVISOTA was one of the seven finalists that made the American "sound effect bake-off" for consideration for an Academy Award nomination.
The Ultimate Goal and Challenge
The
challenges of production sound recording make it a difficult and arduous job.
The production Mixers and their teams face the daunting and often disheartening
struggle with the ignorance factor of the producer(s) and director and their
lack of personal empowerment by not knowing what is possible and what
preparations and techniques can most efficiently accomplish the mission. If
they do not understand what is possible (and they will not understand that
unless you have at least certain tools and procedural protocols), and if they
do not understand the importance of what "quiet on the set" really
means, then how can they hope to deliver what is truly possible? How can they
dream to deliver the magic opportunities of production sound?
Nearly
every director I have worked with in post-production jumps up and down
insisting on how much he or she wants the magic of production, but in reality
so many of them do not do their part to assist the production Mixers and their
teams to bring that magic of performance to its fullest possible potential. So
many times the opportunities are lost in the logistical heat of battle, in the
sheer struggle of shooting the film, getting the shot before they lose the
light. If ever a phase of the creation of the motion picture cried out for the
discipline and regimentation of a military operation, it is the challenging
battlefield of production.